Introduction

It should be well understood that people do not buy products or services, they buy solutions to their problems. So you must first have a clear understanding of the problem you want to solve. Only then you can aim to solve that problem with a great product or service.

Once you know the problem, you need to determine how to solve it. The solution to a problem might be straightforward, or it might not. For example a straightforward solution is when engineers are confident there is at least one obvious approach. However a non straightforward solution is when engineers are confident there isn't any obvious approaches, and instead its likely there will be several attempts to solve the problem via trialing and testing. Non straightforward solutions also might involve scientific methods using existing and non existing research science.

The relative total project cost/timeline difference between straightforward projects and non straightforward projects, is significant. Simply because one does know how many attempts to solve the problem are required. Each attempt might be completely different strategies. Once at least one approach is found to work, engineers are back addressing one obvious approach.

It should be also well understood that while engineers might have at least one obvious approach to solving a problem. Engineers are still innovating and integrating with 3rd party technologies to develop a novel product for a target application. So your still doing something that hasn't been done before, which will still require trial and testing before commiting to production - this means the approach might require rework, bug fixes, and overcoming setbacks, along with unexpected or unforeseen challenges. It is for these reasons, new product development always has high uncertainty, high risk and is considered R&D.

To put it all in a different way. R&D can be frustrating - setbacks can occur and Murphy's law is common. Estimating is hard - Hofstadter's law is common. Some things can be affected by the Pareto Principle - in terms of R&D, the last 20% of the project may take 80% of the time. There is much support out there for startups. The development phase and initial sales is well known to be called the Valley of Death. We'd suggest reaching out to some innovation support spaces to share stories which maybe able to help with the stress. We believe there is much merit in Thomas J. Watson quote - "If you want to succeed, double your failure rate" and Thomas Jefferson quote "With great risk often comes great reward".

The next section outlines possible phases for a straightforward projects. For non straightforward projects, the path forward is fuzzy. So the first step is to proceed with bite-sized reviews. This allows assessment of the problems/solutions against existing technologies to propose the most feasible approaches for trial and testing. Then propose ideal methods to do the trialing and testing, such as mathematical calculations, computer modeling, computer simulations and/or real-world scale modeling via rapid prototyping methods.

Project Phases

Once you have a idea for a product. Have confirmed there is a market for your product. Then you are ready to start the review, planning, designing and prototyping of a new product idea. This involves the following phases:

  1. Project Review - In general, the aim of this phase is to define "what" the product should do (i.e. application and objectives). The is done via closely coupled discussions with the customer to understand the application and objectives to define the goal (e.g. targeting production, targeting demo unit to get more funding/feedback) and possible concepts. Once the goal is known and a concept is selected, we can start the planning process. In some cases, the client might already have a concept in mind - in that case, this process will review/refine the concept.
  2. Planning - In general, the aim of this phase is to define "how" the objectives might be achieved. And what the unit cost might be - allowing a "go" or "no go" decision based on target unit cost and target volume objectives. The scope of work might be:
    1. Provide rough draft illustrations of how the product (and/or components) will look and perhaps work.
    2. Rough idea of Bill of Materials (BOM).
    3. Rough idea of the unit cost.
    4. High level design.
    5. Proposed development path.
    6. Time & Material Estimations (if required)
    We typically keep planning to a minimum, as it is not uncommon for a plan to change. We believe allowing the product to evolve is in the best interest of developing a good product to drive sales.
  3. Design - In general, the aim of this phase is to produce computer based designs with a strong focus on reducing unit cost. It is not uncommon the design/prototype might evolve, so initially we focus on optimising the design for prototyping (instead of production). We expect lower development costs this way. The scope of work typically involves producing designs optimised for prototyping, and getting a better feel of the unit cost, bill of materials, and unforeseen challenges.
  4. Prototyping - In general, the aim of this phase is to produce a prototype, that best fits the project concept. Depending on the project plan, we may need to first make a non working prototype, before we can move to a working prototype. At the end of the day, a working prototype is the goal, so that it can be reviewed by end users (i.e. client and potential customers) to gather feedback to improve the form and function. The scope of work for this phase is to produce a prototype that best fits the plan and project concept. Then pass to the client for end user feedback/testing. It is not uncommon more then one prototype revision is required. And it's typically recommanded to use a small set of prototypes for field-testing with end-users.
  5. Production - In general, the aim of this phase is to produce large volumes suitable for resale. The scope of work typically involves optimising the designs for production, typically via processing Design For Manufacture (DFM) reports from the target production firm. Then gathering quotes from production firms, for our client to order direct, or we order on behalf. For multi-part products, we typically advise on a "big brother build" approach, so no single production firm has all the designs.
  6. Promotion - In general, the aim of this phase is to produce promotion material for product marketing and sales. The scope of work may include: product logo, product image renders, packaging material, flyers, brochures, promo videos for youtube and/or TV.

For some projects, is it hard to know if the product idea can even be achieved in engineer terms (i.e. technically feasible), or in cost terms (i.e. financially feasible). Or perhaps one needs to determine the possible size of the market. If we believe this is the case, we might advise that two additional phases might be required after/during/before phase 1:

  1. Feasibility Study - This phase will involve proving (or disproving) on paper, and/or in a computer model, if a product is technically feasible, and/or is financially feasible - for some projects to determine if it is financially feasible may require completing the project review. For more information see wikipedia about "Feasibility study" and "Phase-gate model Feasibility Review".
  2. Proof Of Concept (POC) Development - If the product was proven to technically work on paper or in a computer model during the feasibility study, then a Proof Of Concept maybe required to prove the product (or the questionable parts of the product) truly do work in the real-world. A POC might also be created first to demo to end users to gather feedback. For more information see wikipedia about "POC".

For more information on new product development (NPD) see wikipedia about "NPD".

How can I fund the cost for New Product Development?

We appreciate the cost of development is a significant burden. It is important to not worry too much about the development costs - it is a one-time cost (i.e. fixed cost as opposed to marginal cost). As long as you have a good product to drive sales, the fixed development cost just moves your break-even point. We would advise that you focus on reducing your marginal costs (e.g. unit cost), as that directly affects your profit.

It is well understood that New Product Development (NPD) always has uncertainty and is considered R&D. The total cost is driven by the evolution of end user (i.e. client and potential customers) testing and feedback. It is for these reasons, we appreciate the actual total project development cost is unknown. So depending on the size of the project and/or its life cycle, further funding might be required, before, during or after any of the project life-cycle steps.

Funding the development cost of a product is known as Seed money, and can be raised in various ways.

Self-funding is the best option, but if you require external funding, here are some options:

Government Grants

Seed Funding Companies

Equity Share

This funding option seems to be the most popular for new inventors.

Basically you could do a strategy like this:

  1. Self-fund the initial prototype (and/or product visualisation).
  2. Demo the initial prototype (and/or product visualisation) to an investor in the same industry as your target audience.
  3. Make a deal with the investor to:
    1. Reimburse you for all previous development costs.
    2. Get mentoring advise - they have years of experience with marketing, sales and contacts to get your product out there and selling like hot cakes.
    3. Go 50-50, or something like that, on equity share.

This way someone else pays for all the development costs, and you get a business mentor (and all their contacts).

Types of Investors:

Crowd Funding

You could use the prototypes, plus a promotional video on crowd funding platforms such as http://kickstarter.com

Additional info

Generally if you can not self-fund your project, you will need to draw up a business plan and use concept design material (e.g. life-like product visualisation as photos or 3D animations). Or a early prototype to explain and demostrate the purpose of your product. If this is the case, please let us know as we can provide you with life-like concept design material, or an early prototype.

To help with grant applications, business plan, etc - we'd suggest contacting the Gold Coast Innovation Hub.

Here are a few great links to further information about raising funds for your product:

Why choose us?

Our team is comprised of a small group of very talented unique individuals, including robotics engineers and PhD scientists. Each have been passionately learning and developing their technical arts since childhood. Together we bring a wealth of experience and cross-pollination of skills. This allows us to provide you with the most ideal solution for your needs.

It is also important to understand that having a skilled team like us, will not mean your project is going to cost more then a company that does not have robotics and PhD scientists. In fact, because we have these skills on the team, your project can be completed cheaper and quicker then companies without such skills (e.g. companies that specialise in just mechanics, or electronics, or software, or concept artistic design). Furthermore, having our team on your project, means the design can be optimised for minimum viable product (MVP) - which is important for maximizing return on investment.

For more information, please see our about us page.

Chief Methodology

Great products evolve through user testing and feedback from bench/field testing. Because of this, it is very common that the end/final product is very different then the initial concept/plan/prototype.

From our experience, th- best approach for NPD is agile-like methods. That is: one tries to get an initial prototype very fast and then show it to the end users, to get feedback and improve. The user testing and feedback and improvement cycle should be short to minimise risk. This also means NPD projects should not try to solve all the problems at once, as this increases the development risk/cost/timeline.

It is for these reasons, the following terms best fit this type of work:

  1. We work under a time and materials (T&M) agreement (i.e. hourly rate + materials).
  2. We work on a best-efforts basis (i.e. no guarantees).
  3. We aim to work under approved billable hours.
  4. We charge in 15 minute increments.
  5. Pay-as-you-go via weekly invoices (which includes our timesheet and materials). And/or advance payment deposits.
  6. All invoices are strictly 7 day terms.

How do I proceed?

To proceed, please contact us to advise us of your project brief, concept and/or list of objectives, so that we can start the project review phase.

Information About Brisbane

Brisbane Business Boost: Partnering with COLETEK for Local Growth

In the vibrant city of Brisbane, Brisbane, Queensland, Australia, local businesses are the lifeblood of our thriving economy. As a community, we've come to expect a certain level of excellence from those who serve and support us. That's why COLTEAK has made it their mission to be an integral part of this ecosystem – providing trusted guidance and expertise for businesses like yours.

As a national Australian company with its roots in Brisbane, COLETEK understands the unique challenges and opportunities that come with operating a local business in our city. With years of experience working alongside entrepreneurs and small-to-medium enterprises (SMEs) across various industries, we've developed a deep understanding of what drives success. Our team is dedicated to helping you overcome hurdles, identify new paths for growth, and thrive in the ever-evolving Brisbane landscape.

What sets COLETEK apart is our unwavering commitment to innovation, trust, and community engagement. We're not just a company – we're your partners in progress, working tirelessly behind the scenes to empower local businesses to reach new heights. Whether you're looking to expand your operations, streamline processes, or simply gain a competitive edge, our experienced professionals will work closely with you to craft tailored solutions that address your specific needs and goals.

As a Brisbane-based business ourselves, we truly get what it means to be part of this dynamic city's fabric. We understand the value of strong relationships, reliable support networks, and collaboration. That's why we're dedicated to being an active, engaged member of our local community – contributing to initiatives that benefit the people and businesses that make Brisbane such a special place.

When it comes time to take your business to the next level, do yourself a favor and reach out to COLETEK. Our doors are always open to new opportunities, and we're eager to help you write the next chapter in your entrepreneurial journey. Why not start now? Contact us directly at Contact Us to begin exploring how our expertise can benefit your business.

Our Clients

New Product Development and Product Design for Brisbane – Amazing Customer Testimonials

COLETEK has assisted on a variety of last-minute 3d printing overflow tasks for various projects. I've always found them to be very responsive to my needs and turned around urgent work in shortest possible time frame. I wouldn't hesitate to use or recommend COLETEK for any future design and/or 3d printing requirements.

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Luke from COLETEK has assisted us on a number of occasions and has always been helpful, courteous and understanding of our needs. There was an instance when timing was of the essence and Luke was able to prioritise our job to ensure we weren't affecting our customers in a negative way. He is highly recommended.

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After approaching COLETEK with a few sketches of a plumbing tool I had in mind Luke and I immediately bounced a few ideas around. Leaving things with Luke he quickly produced some 3D images and ideas we subsequently used. Before long COLETEK produced an operational 3D printed prototype of the tool. I was then able to use this prototype to seek funding for further research and development.

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We used COLETEK on a small project involving mechanical and electronic design aspects as well as software development. COLETEK understood our requirements at the outset and worked to accommodate our needs. The whole process was professionally conducted and we highly recommend COLETEK

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I consulted COLETEK for some work, commencing in 2014, and haven’t looked back. The project was very important to me, and COLETEK not only saw that but exuded sincere enthusiasm about the project; they are attentive, and thorough in their research and development service. They are a wealth of information and advice, for many aspects of the entire engineering and commercialization space, and this has been invaluable to me. I look forward to continuing work with them long into the future!

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We met with Luke Cole from COLETEK and very quickly realised that he was very knowledgeable in robotics and prototyping. What separates his company from the rest, is that he had a unique value proposition - COLETEK offers a tele-operated / robotic unit for rent and with the flexibility to be modified to build proof-of-concepts. That unit lowered both the cost and time for us to produce a video showing a very challenging concept. In general COLETEK's service was great value. We would recommend them - they will get it done.

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Luke and the team do a amazing job. Extremly happy from start to finish

We worked with Luke from COLETEK to develop a prototype for a new venture. Luke was able to give us practical advice on how to execute the project inline with our budget that was super useful. What has been endearing, is that even after the build was complete, Luke continues to touch base with us offering help to keep the momentum of the project going forward.

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We engaged COLETEK to conduct a series of research projects on robotics and we very pleased with their technical skill, creative thinking and hard work. If you need to prototype a complex technical idea, they are a great partner to work with.

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I would thoroughly recommend COLETEK they provided me with excellent feedback and engineering knowledge with regards to our idea. They also have continued to help us with what direction we should take and introduced us to other professionals that have also guided us. I suggest anyone who has been thinking of something they would like to pursue should contact them to get the most realistic approach of making it successful.

In the development of our new product Smart Syphon we had a tight deadline to launch the commercial version of our product and experienced some issues with our drawings. Luke and his team dealt with the issues, worked through the week-end and delivered a quality outcome on time.

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